이번 강의에서는 무대에 장애물을 생성해 보도록 하겠습니다.
게임을 플레이한다고 가정하면 주인공 캐릭터는 장애물에 부딪히면 목숨이 줄어들거나 게임이 끝나게 될 것 입니다. 그렇다면 장애물에는 캐릭터와 부딪히는 상황에 대한 스크립트가 작성되어 있어야 할 것 입니다. 아래와 화면을 예로 들겠습니다. 무대에 마리오와 고양이가 마주보고 서있습니다. 우리는 두 캐릭터 중간에 벽을 하나 생성할 것입니다.
강의안에서는 Wall이라는 벽 스프라이트를 가지고 왔습니다.
![](data:image/png;base64,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)
이제 이 장애물에 어떤 일을 시켜야할지 모델링해 보도록 하겠습니다.
- 장애물을 땅 위에 위치시킨다.
- 마리오나 고양이가 벽에 부딪히면 라이프를 감소시키거나 게임을 종료시킨다.
모델링한 결과를 스크립트로 작성하면 아래와 같을 것 입니다. 맨 위의 파란색 블록이 1에 대응되고 이하의 블록 조합이 2에 대응되는 것을 알 수 있습니다.
어려울 것만 같았던 장애물 생성을 간단하게 마쳤습니다.